Here is a collection of hints and pointers that may not be obvious or that should be mentioned again because your strategic decisions in the game depend on them:
- When a family is wiped out (all members dead), their lands and houses become common ground. That means all the resources they stored are available to everyone. If you time it right, you can get a lot of free wood and sometimes even stone from this.
- Hungry peasants suffer no penalties, so there is no harm in letting your family go hungry for one or two days in the name of progress, as long as you are sure that you can feed them before they starve. For example, if you have a couple of fields that will be ready for harvest the next day, no need to panic that you are out of food today.
- Henhouses and Kennels are only good if they are on your (or someones) land. On common ground, they are inactive.
- Henhouses stop working if they are damaged, all other buildings will work the same with or without damage. However, creatures of the forest can come in the same line in one night, so theoretically a building can be hit by multiple attacks. Deciding when to repair a building is an important decision. Too early and you waste valuable actions. Too late and you risk that it gets destroyed.
- Rumours have it that if a henhouse burns down, you can find tasty roasted chickens inside, but only if you clear up the rubble immediately.
- The only way to expand your land is to take land bordering yours. So moving your home across the map is not possible. Moving it a short distance, however, is.
- You can move your family into a common house to sleep even if you have houses on your ground standing. Resources gathered will be stored in your own houses, not the house you sleep in. Only if you have no own houses, gathering will go to (random) common houses.
- This also means that if you want to wipe out another family, make sure there are no common houses that they can move into.
- If you want to know if someone is living in a house or it is abandoned, check if smoke is coming from the chimney. Only houses where someone is living in have smoke.
- On the meta level, the way the XP system works rewards good playing over much playing. If you play 100 games, but you are always out on day 10, you will have 55*100 = 5,500 XP. But if you play 10 games and win them all, you will have 20*1035 = 20,700 XP.
- Also on the meta level, check carefully the turn timer of games that you join. Are you sure you can keep up with a 12h turn timer? If not, better join 24h or 48h games. Missing a turn can be deadly, and the 12h games especially are made for those who are dedicated or crazy enough to manage it. 24h turns are the norm, 48h games are for those who don't have a daily routine.
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